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Macros

A macro keeps one or more lines, just as you would type them in the chat, and runs them all with a single command. The /attack macro, for example, can narrate the blow and roll the hit:

/me swings the axe
/r 1d20+5: Attack
  1. Type /macros in the chat, or click Manage macros (the lightning bolt, in the message box).
  2. Pick the tab: Room (for everyone), Mine in this room or Mine (global).
  3. Click New macro, give it a name and write the lines, one per command.
The macro manager on the Room tab, with the attack and damage macros and the lines of each one.

The three tabs:

Tab Who uses it Where it is kept
Room (for everyone) everyone in the room; only game masters create and change them in the room
Mine in this room only you, only in this room in this browser
Mine (global) only you, in every room in this browser
  • The name has no spaces and no /, and has up to 30 characters.
  • Each macro has up to 20 lines: text, /r, /me or any other command.

Type / and the macro’s name in the chat: /attack. Uppercase and accents do not matter. If two macros have the same name, the room’s wins, then yours for this room, then your global one.

A macro can call another one, up to three levels deep, and one run goes through at most 100 lines.

The Macros table comes with every room: open it from the room menu (right-click the room’s icon, in the bar on the left) → Tabs → Macros. It opens as a tab, next to the other tables, with one button per macro: one click runs the macro in the chat. Manage… opens the manager.

The Macros table below the library, with the attack and damage buttons and the Manage button.