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Chat commands

A line that starts with / is a command. Case and accents do not matter (/Roll and /roll are the same), and the Portuguese names work too. /help shows the list in your chat:

The result of /help in the chat: the list of commands, from /cls to /roll, each with what it does, and the formatting markup.
Command Also What it does
/help /ajuda shows the commands and the chat markup, only to you
/roll 2d6+3 /r, /rolar rolls the dice. Whatever comes after : is the roll’s name: /r 1d20+5: Attack. See Rolls
/me raises the shield narrates an action, with your name (or nickname) in front: “Davi raises the shield”. Use /nick to show the character’s name
/lol /rir laughs (“hahaha”); with text, the laugh is the text
/cls hides what was already in your chat (only for you)
/fls shows again what /cls hid
/prink hides system messages (who joined, who left…) from your chat, except the session clock’s
/reload undoes /prink and /cls
/leave See you tomorrow! /partir leaves the room, leaving the farewell in the chat (up to 200 characters)
/nick Raven changes your name in this room; /nick alone goes back to your account name
/macros opens the macro manager
  • With Speak as → Narrator or NPC, /me goes out with the narrator’s or the NPC’s name.
  • A command that does not exist answers only to you: “I don’t know the command /x. Type /help for the list.”

Each macro becomes a command with its name: the attack macro runs with /attack.

  • The commands above come first: a macro called r never runs, because /r is the roll.
  • Among macros with the same name, the room’s wins, then yours for this room, then your global one.
  • A macro can call another one, up to three levels deep.