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Session clock

The clock measures how long each game session lasts. The game master starts, pauses and ends it; everyone in the room sees the time running, and each step is marked in the chat, with the time. Sessions are numbered in the room: Session 1, Session 2…

  • On the tab strip of the room chat, at the end, next to the ⋯. That is where the game master sees the green Start session 1 button.
  • On the room’s button, in the left bar: while the session runs, a ring around the initials goes around once per hour of play, with the minutes below it. It shows on any screen (Home, Explore, Files).
  • On a phone, the clock is the second line of the room’s title. Start session is in the room menu (☰), and tapping the clock opens Pause the session, See the sessions and End the session….
  • In the Sessions tab, with the record of each session (see below). Clicking the time on the clock opens that tab.
  • Start session: the time starts running, with the green dot pulsing.
  • Pause the session (⏸): the dot turns amber and the time stops. Resume the session (▶) goes on.
  • End the session (■) asks right there: End now? End closes the session; × or Esc give up.
  • Right after the end, the clock shows the summary, like Session 1 · 3h30, and ▶ starts the next one.
  • Hovering over the clock shows when the session started and the breaks.

The big number is the time of play: breaks don’t count toward it and show up separately.

Players see the clock from the moment the session starts, without the buttons. Before that, nothing shows for them. Only whoever runs the room (the owner, the assistant game masters and whoever has the game master role) starts, pauses and ends it.

Each step becomes a line in the room chat:

  • Session 1 started at 19:05
  • Break at 20:10
  • Back at 20:22 · 12 min break
  • Session 1 ended at 22:47 · 3h30 of play · 12 min of breaks

The start and the end show as dividers, which helps to find the session in the history. /prink, which hides system messages, doesn’t hide these.

The Sessions tab keeps the record of each session of the room. It opens from the room menu → Tabs → Sessions, or by clicking the time on the clock (on a phone, from More → Sessions, or by tapping the clock).

  • At the top, the session in progress: the time of play, when it started, the breaks, the timeline (play in green, breaks in amber) and who is in the session. The pause and end buttons are there too.
  • Earlier sessions: each with the day, the time range, the time of play and the breaks. Click one to see its timeline, who was there and the notes.
  • Title and notes: the game master clicks Edit, gives the session a title (“The fall of Vel’Kar”) and writes the notes: what happened, what is left for next time. Players read them, and the tab becomes a campaign journal.

Everyone in the room sees the tab. If the room shows each person only the history since they joined (Room settings → Permissions), whoever isn’t a game master sees only the sessions since the first time they joined.

If the room is left without a game master for 2 minutes while the clock runs, it pauses by itself, at the time the last game master left, and the chat says so: Automatic break at 23:12 · no game master in the room. Reloading the page, or the connection dropping and coming back quickly, doesn’t pause anything.

Back in the room, Resume the session goes on from where it stopped; End the session closes it at the time of the break.